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Food Consumption Frequency is Unrealistic


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Can we add a little bit of longevity to our food consumption frequency? I understand we go to half bar to encourage RP at restaurants but it depletes WAY to quickly. I am surprised this is not a topic already... also encouraging the RP of  restaurants when no one is working at the locations.... why should the ppl in the city have to have a negative game play experience just because no one is working the spots?  

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+1, I understand wanting to promote people to go to food joints, but with the pop the way that it is, I don't really think it works well. Decreasing how fast you consume food and water is something that I could work with rather than having to live off 24/7 food constantly when cat cafe isn't open because nowhere else ever is.

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+1 I love the concept of player owned businesses, and having to go there for the more filling food. I don't think that should change, but food and water should last longer, as right now you have to visit those places pretty frequently to stay alive!

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